Add LightCtrl project
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5
LightCtrlMyS/.gitignore
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LightCtrlMyS/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
LightCtrlMyS/.vscode/extensions.json
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LightCtrlMyS/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
LightCtrlMyS/include/README
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LightCtrlMyS/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
LightCtrlMyS/lib/README
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LightCtrlMyS/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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18
LightCtrlMyS/platformio.ini
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LightCtrlMyS/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:pro8MHzatmega328]
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platform = atmelavr
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board = pro8MHzatmega328
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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mysensors/MySensors@^2.3.2
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thomasfredericks/Bounce2 @ ^2.55
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98
LightCtrlMyS/src/main.cpp
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LightCtrlMyS/src/main.cpp
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#include <Arduino.h>
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#define MY_DEBUG
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#define MY_RADIO_RF24
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#define MY_RF24_CHANNEL (105)
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#define MY_RF24_PA_LEVEL RF24_PA_MAX
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#define MY_REPEATER_FEATURE
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#define MY_DEFAULT_ERR_LED_PIN (4) // Error led pin
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#define MY_DEFAULT_RX_LED_PIN (5) // Receive led pin
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#define MY_DEFAULT_TX_LED_PIN (6) // the PCB, on board LED
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#define BUTT1 8
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#define BUTT2 7
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#include <MySensors.h>
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#include <Bounce2.h>
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// #undef MY_NODE_ID
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// #define MY_NODE_ID 14
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bool stat1, stat2, Ack;
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void presentation();
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void sendData(MyMessage msg, bool status);
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void sendData(MyMessage msg, uint32_t status);
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MyMessage msgLamp1(0, V_STATUS);
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MyMessage msgLamp2(1, V_STATUS);
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MyMessage msgMillis(2, V_VAR1);
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Bounce butt1 = Bounce(), butt2 = Bounce();
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void setup() {
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butt1.attach(BUTT1, INPUT_PULLUP);
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butt2.attach(BUTT2, INPUT_PULLUP);
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butt1.interval(25);
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butt2.interval(25);
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}
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void loop() {
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static uint32_t cRun = millis() - 60000;
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butt1.update();
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butt2.update();
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if(butt1.fell()){
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stat1 = !stat1;
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sendData(msgLamp1, !stat1);
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Serial.print(F("Change Sock1: ")); Serial.println(stat1);
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}
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if(butt2.fell()){
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stat2 = !stat2;
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sendData(msgLamp2, !stat2);
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Serial.print(F("Change Sock2: ")); Serial.println(stat2);
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}
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if((cRun + 60000) <= millis()){
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cRun = millis();
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sendData(msgMillis, cRun);
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}
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}
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void presentation()
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{
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sendSketchInfo("LampCtrl", "1.0");
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present(0, S_BINARY, "Lamp1");
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present(1, S_BINARY, "Lamp2");
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present(2, S_CUSTOM, "ESMillis");
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}
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void sendData(MyMessage msg, bool status)
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{
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bool send_data = false;
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uint8_t count = 0;
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while(send_data == false){
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count++;
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send_data = send(msg.set(status), true);
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if(!send_data)
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wait(1000, C_SET, msg.type);
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if ((count == 3 )&&(send_data == 0)){ // Если сделано 3 попытки и нет подтверждения отправки
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count = 0; // Обнуляем счётчик
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send_data = 1; // Выходим из цикла
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}
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}
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}
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void sendData(MyMessage msg, uint32_t val)
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{
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bool send_data = false;
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uint8_t count = 0;
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Ack = false;
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while(send_data == false){
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count++;
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send_data = send(msg.set(val), true);
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if(!send_data)
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wait(1000, C_SET, msg.type);
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if ((count == 3) && (send_data == 0)){ // Если сделано 3 попытки и нет подтверждения отправки
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count = 0; // Обнуляем счётчик
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send_data = 1; // Выходим из цикла
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}
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}
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}
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11
LightCtrlMyS/test/README
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11
LightCtrlMyS/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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{
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{
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"name": "RozetkaESP",
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"name": "RozetkaESP",
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"path": "RozetkaESP"
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"path": "RozetkaESP"
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},
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{
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"name": "LightCtrlMyS",
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"path": "LightCtrlMyS"
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}
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}
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],
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],
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"settings": {
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"settings": {
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